wiidata
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## wiidata

wiidata — Reads data fields from a number of external Nintendo Wiimote controllers.

## Description

Plugin opcode in wiimote. This opcode is part of the plugin repository and has to be installed separately. The plugin repository can be found here: https://github.com/csound/plugins

Reads data fields from upto four external Nintendo Wiimote controllers.

## Syntax

    kres wiidata kcontrol[, knum]

## Initialization

This opcode must be used in conjuction with a running wiiconnect opcode.

## Performance

| Note
Please note that these opcodes are currently only supported on Linux.

kcontrol -- the code for which control to read

knum -- the number of the which Wiimote to access, which defaults to the first one.

On each access a particular data item of the Wiimote is read. The currently implemented controls are given below, together with the macro name defined in the file wii_mac:

0 (WII_BUTTONS): returns a bit pattern for all buttons that were pressed.

1 (WII_TWO): returns 1 if the button has just been pressed, or 0 otherwise.

2 (WII_ONE): as above.

3 (WII_B): as above.

4 (WII_A): as above.

5 (WII_MINUS): as above.

8 (WII_HOME): as above.

9 (WII_LEFT): as above.

10 (WII_RIGHT): as above.

11 (WII_DOWN): as above.

12 (WII_UP): as above.

13 (WII_PLUS): as above.

If the control number is 100 more than one of these button codes then the current state of the button is returned. Macros with names like WII_S_TWO etc are defined for this.

If the control number is 200 more than one of these button codes then the return value is 1 if the button i held and 0 otherwise. Macros with names like WII_H_TWO etc are defined for this.

If the control number is 300 more than one of these button codes then the value is 1 if the button has just been released, and 0 otherwise. Macros with names like WII_R_TWO etc are defined for this.

20 (WII_PITCH): The pitch of the Wiimote. The value is in degrees between -90 and +90, unless modified by a wiirange call.

21 (WII_ROLL): The roll of the Wiimote. The value is in degrees between -90 and +90, unless modified by a wiirange call.

23 (WII_FORCE_X): The force applied to the Wiimote in the three axes.

24 (WII_FORCE_Y):

25 (WII_FORCE_Z):

26 (WII_FORCE_TOTAL): The total magnitude of the force applied to the Wiimote.

27 (WII_BATTERY): The percent of the battery that remains.

28 (WII_NUNCHUK_ANG): The angle of the nunchuk joystick in degrees.

29 (WII_NUNCHUK_MAG): The magnitude of the nunchuk joystick from neutral.

30 (WII_NUNCHUK_PITCH): The pitch of the nunchuk in degrees, in range -90 to +90 unless modified by a wiirange call.

31 (WII_NUNCHUK_ROLL): The roll of the nunchuk in degrees, in range -90 to +90 unless modified by a wiirange call.

33 (WII_NUNCHUK_Z): The state of the nunchuk Z button.

34 (WII_NUNCHUK_C): The state of the nunchuk C button.

35 (WII_IR1_X): The infrared pointing of the Wiimote.

36 (WII_IR1_Y):

37 (WII_IR1_Z):

## Examples

See the example for wiiconnect.

## See Also

wiiconnect, wiirange, wiisend,

## Credits

Author: John ffitch
Codemist Ltd
2009

New in version 5.11

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