int
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## int

int — Extracts an integer from a decimal number.

## Description

Returns the integer part of x.

## Syntax

    int(x)  (init-rate or control-rate; also works at audio rate in Csound5)

where the argument within the parentheses may be an expression. Value converters perform arithmetic translation from units of one kind to units of another. The result can then be a term in a further expression.

## Examples

Here is an example of the int opcode. It uses the file int.csd.

Example 476. Example of the int opcode.

See the sections Real-time Audio and Command Line Flags for more information on using command line flags.

    <CsoundSynthesizer>
    <CsOptions>
    ; Select audio/midi flags here according to platform
    -odac   ;;;realtime audio out
    ;-iadc    ;;;uncomment -iadc if realtime audio input is needed too
    ; For Non-realtime ouput leave only the line below:
    ; -o int.wav -W ;;; for file output any platform
    </CsOptions>
    <CsInstruments>

    sr = 44100
    ksmps = 32
    nchnls = 2
    0dbfs  = 1

    instr 1

    icount init 0
    loop:
      inum = icount / 3
      inm  = int(inum)
      prints "integer (%f/3) = %f\\n", icount, inm
    loop_lt icount, 1, 10, loop

    endin
    </CsInstruments>
    <CsScore>

    i 1 0 0
    e
    </CsScore>
    </CsoundSynthesizer>

Its output should include lines like these:

    integer (0.000000/3) = 0.000000
    integer (1.000000/3) = 0.000000
    integer (2.000000/3) = 0.000000
    integer (3.000000/3) = 1.000000
    integer (4.000000/3) = 1.000000
    integer (5.000000/3) = 1.000000
    integer (6.000000/3) = 2.000000
    integer (7.000000/3) = 2.000000
    integer (8.000000/3) = 2.000000
    integer (9.000000/3) = 3.000000

Here is an example for the rounding-group, comparing the different rounding opcodes. It uses the file rounding-group.csd.

Example 477. Example of the rounding group.

    <CsoundSynthesizer>
    <CsOptions>
    -odac       ;
    </CsOptions>
    <CsInstruments>

    sr = 44100
    ksmps = 32

    ; by tgrey 2020
    instr 1

    iLoopStart = p4
    iLoopEnd   = p5
    iOffset    = p6

    iCount init iLoopStart

    if(iLoopStart<iLoopEnd) then		; loop going up
    	while iCount <= iLoopEnd do
    		iVal = iCount+iOffset
    		iRound = round(iVal)
    		iInt = int(iVal)
    		iFloor = floor(iVal)
    		iCeil = ceil(iVal)
    		print iVal, iRound, iInt, iFloor, iCeil
    		iCount = iCount + 1
    	od

    elseif(iLoopEnd<iLoopStart) then	; loop going down
    	while iCount >= iLoopEnd do
    		iVal = iCount+iOffset
    		iRound = round(iVal)
    		iInt = int(iVal)
    		iFloor = floor(iVal)
    		iCeil = ceil(iVal)
    		print iVal, iRound, iInt, iFloor, iCeil
    		iCount = iCount - 1
    	od
    endif
    endin
    </CsInstruments>
    <CsScore>
    i1 0 .1 0 10 .5
    i1 .2 .1 0 -10 .5
    e
    </CsScore>
    </CsoundSynthesizer>

## See Also

abs, exp, frac, log, log10, i, sqrt

## Credits

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