delay
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## delay

delay — Delays an input signal by some time interval.

## Description

A signal can be read from or written into a delay path, or it can be automatically delayed by some time interval.

## Syntax

    ares delay asig, idlt [, iskip]

## Initialization

idlt -- requested delay time in seconds. This can be as large as available memory will permit. The space required for n seconds of delay is 4n * sr bytes. It is allocated at the time the instrument is first initialized, and returned to the pool at the end of a score section.

iskip (optional, default=0) -- initial disposition of delay-loop data space (see reson). The default value is 0.

## Performance

asig -- audio signal

delay is a composite of delayr and delayw, both reading from and writing into its own storage area. It can thus accomplish signal time-shift, although modified feedback is not possible. There is no minimum delay period.

## Examples

Here is an example of the delay opcode. It uses the file delay.csd.

Example 215. Example of the delay opcode.

See the sections Real-time Audio and Command Line Flags for more information on using command line flags.

    <CsoundSynthesizer>
    <CsOptions>
    ; Select audio/midi flags here according to platform
    -odac     ;;;RT audio out
    ;-iadc    ;;;uncomment -iadc if RT audio input is needed too
    ; For Non-realtime ouput leave only the line below:
    ; -o delay.wav -W ;;; for file output any platform
    </CsOptions>
    <CsInstruments>

    sr     = 44100
    ksmps  = 32
    nchnls = 2
    0dbfs  = 1

    instr    1

    adel	init 0
    ilev    = p4				;level of direct sound
    idelay  = p5 *.001			;Delay in ms
    ifd	= p6				;feedback

    ain	diskin2 "fox.wav", 1, 1
    adel	delay   ain + (adel*ifd), idelay;ifd = amount of feedback
    asig	moogvcf	adel, 1500, .6, 1	;color feedback
    	outs    asig*ilev, ain

    endin

    </CsInstruments>
    <CsScore>
    ;Delay is in ms
    i 1  0  15 2  200 .95	;with feedback
    i 1  4  5  2  20  .95
    i 1  +  3  2  5   .95
    i 1  +  3  3  5   0	;no feedback

    e
    </CsScore>
    </CsoundSynthesizer>

## See Also

delay1, delayr, delayw

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