/***
    This file is part of snapcast
    Copyright (C) 2014-2020  Johannes Pohl

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
***/

#include "coreaudio_player.hpp"
#include <CoreAudio/CoreAudio.h>

namespace player
{

#define NUM_BUFFERS 2

static constexpr auto LOG_TAG = "CoreAudioPlayer";

// http://stackoverflow.com/questions/4863811/how-to-use-audioqueue-to-play-a-sound-for-mac-osx-in-c
// https://gist.github.com/andormade/1360885

void callback(void* custom_data, AudioQueueRef queue, AudioQueueBufferRef buffer)
{
    CoreAudioPlayer* player = static_cast<CoreAudioPlayer*>(custom_data);
    player->playerCallback(queue, buffer);
}


CoreAudioPlayer::CoreAudioPlayer(boost::asio::io_context& io_context, const ClientSettings::Player& settings, std::shared_ptr<Stream> stream)
    : Player(io_context, settings, stream), ms_(100), pubStream_(stream)
{
}


CoreAudioPlayer::~CoreAudioPlayer()
{
}


/// TODO: experimental. No output device can be configured yet.
std::vector<PcmDevice> CoreAudioPlayer::pcm_list()
{
    UInt32 propsize;

    AudioObjectPropertyAddress theAddress = {kAudioHardwarePropertyDevices, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster};

    AudioObjectGetPropertyDataSize(kAudioObjectSystemObject, &theAddress, 0, NULL, &propsize);
    int nDevices = propsize / sizeof(AudioDeviceID);
    AudioDeviceID* devids = new AudioDeviceID[nDevices];
    AudioObjectGetPropertyData(kAudioObjectSystemObject, &theAddress, 0, NULL, &propsize, devids);

    std::vector<PcmDevice> result;
    for (int i = 0; i < nDevices; ++i)
    {
        if (devids[i] == kAudioDeviceUnknown)
            continue;

        UInt32 propSize;
        AudioObjectPropertyAddress theAddress = {kAudioDevicePropertyStreamConfiguration, kAudioDevicePropertyScopeOutput, 0};
        if (AudioObjectGetPropertyDataSize(devids[i], &theAddress, 0, NULL, &propSize))
            continue;

        AudioBufferList* buflist = new AudioBufferList[propSize];
        if (AudioObjectGetPropertyData(devids[i], &theAddress, 0, NULL, &propSize, buflist))
            continue;
        int channels = 0;
        for (UInt32 i = 0; i < buflist->mNumberBuffers; ++i)
            channels += buflist->mBuffers[i].mNumberChannels;
        delete[] buflist;
        if (channels == 0)
            continue;

        UInt32 maxlen = 1024;
        char buf[1024];
        theAddress = {kAudioDevicePropertyDeviceName, kAudioDevicePropertyScopeOutput, 0};
        AudioObjectGetPropertyData(devids[i], &theAddress, 0, NULL, &maxlen, buf);
        LOG(DEBUG, LOG_TAG) << "device: " << i << ", name: " << buf << ", channels: " << channels << "\n";

        result.push_back(PcmDevice(i, buf));
    }
    delete[] devids;
    return result;
}


void CoreAudioPlayer::playerCallback(AudioQueueRef queue, AudioQueueBufferRef bufferRef)
{
    /// Estimate the playout delay by checking the number of frames left in the buffer
    /// and add ms_ (= complete buffer size). Based on trying.
    AudioTimeStamp timestamp;
    AudioQueueGetCurrentTime(queue, timeLine_, &timestamp, NULL);
    size_t bufferedFrames = (frames_ - ((uint64_t)timestamp.mSampleTime % frames_)) % frames_;
    size_t bufferedMs = bufferedFrames * 1000 / pubStream_->getFormat().rate() + (ms_ * (NUM_BUFFERS - 1));
    /// 15ms DAC delay. Based on trying.
    bufferedMs += 15;
    //    LOG(INFO, LOG_TAG) << "buffered: " << bufferedFrames << ", ms: " << bufferedMs << ", mSampleTime: " << timestamp.mSampleTime << "\n";

    /// TODO: sometimes this bufferedMS or AudioTimeStamp wraps around 1s (i.e. we're 1s out of sync (behind)) and recovers later on
    chronos::usec delay(bufferedMs * 1000);
    char* buffer = (char*)bufferRef->mAudioData;
    if (!pubStream_->getPlayerChunkOrSilence(buffer, delay, frames_))
    {
        if (chronos::getTickCount() - lastChunkTick > 5000)
        {
            LOG(NOTICE, LOG_TAG) << "No chunk received for 5000ms. Closing Audio Queue.\n";
            uninitAudioQueue(queue);
            return;
        }
        // LOG(INFO, LOG_TAG) << "Failed to get chunk. Playing silence.\n";
    }
    else
    {
        lastChunkTick = chronos::getTickCount();
        adjustVolume(buffer, frames_);
    }

    //    OSStatus status =
    AudioQueueEnqueueBuffer(queue, bufferRef, 0, NULL);

    if (!active_)
    {
        uninitAudioQueue(queue);
    }
}


bool CoreAudioPlayer::needsThread() const
{
    return true;
}


void CoreAudioPlayer::worker()
{
    while (active_)
    {
        if (pubStream_->waitForChunk(std::chrono::milliseconds(100)))
        {
            try
            {
                initAudioQueue();
            }
            catch (const std::exception& e)
            {
                LOG(ERROR, LOG_TAG) << "Exception in worker: " << e.what() << "\n";
                chronos::sleep(100);
            }
        }
        chronos::sleep(100);
    }
}

void CoreAudioPlayer::initAudioQueue()
{
    const SampleFormat& sampleFormat = pubStream_->getFormat();

    AudioStreamBasicDescription format;
    format.mSampleRate = sampleFormat.rate();
    format.mFormatID = kAudioFormatLinearPCM;
    format.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger; // | kAudioFormatFlagIsPacked;
    format.mBitsPerChannel = sampleFormat.bits();
    format.mChannelsPerFrame = sampleFormat.channels();
    format.mBytesPerFrame = sampleFormat.frameSize();
    format.mFramesPerPacket = 1;
    format.mBytesPerPacket = format.mBytesPerFrame * format.mFramesPerPacket;
    format.mReserved = 0;

    AudioQueueRef queue;
    AudioQueueNewOutput(&format, callback, this, CFRunLoopGetCurrent(), kCFRunLoopCommonModes, 0, &queue);
    AudioQueueCreateTimeline(queue, &timeLine_);

    // Apple recommends this as buffer size:
    // https://developer.apple.com/library/content/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html
    // static const int maxBufferSize = 0x10000;   // limit maximum size to 64K
    // static const int minBufferSize = 0x4000;    // limit minimum size to 16K
    //
    // For 100ms @ 48000:16:2 we have 19.2K
    // frames: 4800, ms: 100, buffer size: 19200
    frames_ = (sampleFormat.rate() * ms_) / 1000;
    ms_ = frames_ * 1000 / sampleFormat.rate();
    buff_size_ = frames_ * sampleFormat.frameSize();
    LOG(INFO, LOG_TAG) << "frames: " << frames_ << ", ms: " << ms_ << ", buffer size: " << buff_size_ << "\n";

    AudioQueueBufferRef buffers[NUM_BUFFERS];
    for (int i = 0; i < NUM_BUFFERS; i++)
    {
        AudioQueueAllocateBuffer(queue, buff_size_, &buffers[i]);
        buffers[i]->mAudioDataByteSize = buff_size_;
        callback(this, queue, buffers[i]);
    }

    LOG(ERROR, LOG_TAG) << "CoreAudioPlayer::worker\n";
    AudioQueueCreateTimeline(queue, &timeLine_);
    AudioQueueStart(queue, NULL);
    CFRunLoopRun();
}

void CoreAudioPlayer::uninitAudioQueue(AudioQueueRef queue)
{
    AudioQueueStop(queue, false);
    AudioQueueDispose(queue, false);
    pubStream_->clearChunks();
    CFRunLoopStop(CFRunLoopGetCurrent());
}

} // namespace player
