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#### 17.3.4 Other Dial Routines

To change the value of the dial and its bounds use

    void fl_set_dial_value(FL_OBJECT *obj, double val);
    void fl_set_dial_bounds(FL_OBJECT *obj, double min, double max);

By default, the minimum value is 0.0, the maximum is 1.0 and the value is 0.5.

To obtain the current values of the dial and its bounds use

    double fl_get_dial_value(FL_OBJECT *obj);
    void fl_get_dial_bounds(FL_OBJECT *obj, double *min, double *max);

Sometimes, it might be desirable to limit the angular range a dial can take or choose an angle other than 0 to represent the minimum value. For this purpose, use the following routine

    void fl_set_dial_angles(FL_OBJECT *obj, double thetai, double thetaf)

where `thetai` maps to the minimum value of the dial and `thetaf` to its maximum value. The angles are relative to the origin of the dial, which is by default at 6 o’clock and rotates clock-wise. By default, the minimum angle is 0 and the maximum angle is 360.

To obtain the start and end angles use

    void fl_get_dial_angles(FL_OBJECT *obj, double *thetai, double *thetaf)

By default, crossing from 359.9 to 0 or from 0 to 359.9 is not allowed. To allowing crossing over, use the following routine

    void fl_set_dial_crossover(FL_OBJECT *obj, int yes_no);

where a true value for `yes_no` indicates that cross-over is allowed.

In a number of situations you might want dial values to be rounded to some values, e.g., to integer values. To this end use the routine

    void fl_set_dial_step(FL_OBJECT *obj, double step);

After this call dial values will be rounded to multiples of `step`. Use a value of 0.0 for `step` to switch off rounding.

To get the current setting for the rounding steps use

    double fl_get_dial_step(FL_OBJECT *obj);

By default, clock-wise rotation increases the dial value. To change, use the following routine

    void fl_set_dial_direction(FL_OBJECT *obj, int dir);

where `dir` can be either `FL_DIAL_CCW` or `FL_DIAL_CW`.

To obtain the direction use

    int fl_get_dial_direction(FL_OBJECT *obj);

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